The authority on American cricket strategy is Tony Payne. Tony
Payne is a well known world class American dart player who was recognized for
his exceptional skills and aggressive cricket strategy. He wrote a series of
articles entitled "Thermonuclear Cricket" which have been published in
Bull's Eye News magazine.
I will outline some of the concepts presented by Tony in these
articles. If you wish to read further on this topic, visit the Bull's
Eye News website to back order the original articles or visit this site
for the 1985 original article. Some of the Bull's Eye News issues that contain
articles on Thermonuclear Cricket are Fall 1985, August 1998, November 1998,
Issue 2 of 2008, Issue 3 of 2008, and Issue 6 of 2009.
The fundamental difference between cricket and the '01 games is
that in cricket you can control the length of the game not only with skill, but
also through strategy. By scoring points you can extend the length of the game.
On the other hand, you can shorten the game by closing numbers that your
opponent has opened. This prevents your opponent from scoring excessively and
forces the game forward. Logically, it makes sense to shorten the game when you
are in a winning position and to lengthen the game when you are in a losing
position. Moreover, thermonuclear cricket adds a third element - close strategy.
When the position is too close to commit to either a winning strategy or losing
strategy, close strategy leaves your options open.
For example, consider the situation where your opponent opens
the game with three single twenties. Your opponent has a three count lead on the
board, however, you must also take into account that it is now your shot. A
three count disadvantage on your turn is definitely not a winning position, but
also not enough of a deficit to call it a losing position. Clearly a situation
in thermonuclear cricket to play close strategy. And in this case, the
recommendation is to begin with the 19s. This keeps your options open because
you are closing the 19s but also have the possibility of scoring on the 19s.
Thermonuclear cricket warns that one should not waste marks when
in a losing or close position. In a winning position, unavoidably you must risk
wasting marks to finish off your opponent. However, when losing or in a close
position, a strategy that wastes marks can be devastating. Cricket players often
refer to this situation as "follow the leader strategy". For example,
let's consider the same situation as above where your opponent opens with three
single twenties. Following this with single twenty, single twenty, triple twenty
is wasteful. You've out shot your opponent by two counts but you do not get
credit for the extra two counts. Since it is now your opponent's shot, you
remain in a losing position despite your efforts. Better, would be to score the
5 count on nine teens, where the extra two counts score points.
Many cricket players mistakenly judge their position based
solely on the points scored. In fact, you should convert the points advantage to
marks and compare both the marks in score and marks in 'close out' to determine
whether the position is winning, losing or close. For example, consider a
situation where your opponent has closed the nine teens and scored 38 points
while you have the twenties and eighteens closed but no points. Many players
would instinctively begin pointing in this position because the opponent has a
38 point lead. However, the overall situation is that you have a three mark lead
in close outs compared to a two mark deficit in points. This gives you overall a
one mark lead in the game.
End game strategies in cricket are special and may even conflict
with the usual cricket strategies. This is because the game can be decided in an
instant with one good or bad shot in the end game. First of all, the 'end game'
is when one or both players are becoming within reach of finishing the game with
three darts. End game strategies logically focus on a balance between keeping
your opponent out of reach of a three dart finish and trying to bring yourself
closer to a finish.
One of Tony Payne's suggestions for the end game is to play the
uncertain dart first. By 'uncertain' dart, Tony is referring to the more
difficult dart. By following this plan, you leave yourself options in case of a
miss. For example, consider an end game situation where you require Triple 15,
Single 19, Single 18 to finish the game. In this case, the Triple 15 is the
uncertain dart since it is more likely a miss than the single shots. So,
the correct order to throw these darts is by playing the Triple 15 first. That
way, if you miss the Triple, you can try to score points with the other two
darts. This will help make it harder for your opponent to finish on his/her next
shot. If you had played the Triple 15 on the last dart, then there would be no
opportunity for a 'Plan B'. This could be a deadly choice if your opponent is also
within reach of finishing the game.
Most cricket players shoot the bull last in standard tournament
cricket format. But why? Probably because that is the way it is written down on
the scoreboard. Not a very good reason! It makes sense to play the twenties to
fifteens in that order since there is an advantage in trying to control the
higher valued numbers. But where does the bull fit into the hierarchy?
Tony doesn't address this topic directly in the issues that I've
read but I'm sure that he has given thought to this idea. He does state in
thermonuclear cricket that in some situations it is wise to play bulls earlier.
He states that the double bull is worth more than the Triple 16, that it takes
at least two darts to close the bull, and that the single bull is worth more
than any other single number. And for these reasons, it has become acceptable to
play the bull in earlier stages of the game.
I'm going to take it one step further and state that the single
bull is approximately 50% harder to shoot than the regular single pies and that
in the long run it is approximately equal in value to the six teens. Amazingly,
the dart board inventors have done exceptional work. The value of the single
bull is almost exactly 50% more than the Single 16. Thus, the difference between
bulls and six teens is risk. The bulls are harder, but when you hit them they
are worth more. And, the difficulty level almost perfectly matches the weight in
value. As an added bonus, however, missing the bulls can often lead to a fluke
mark on another cricket number. So, I would say that truly the bull should be
played prior to the six teens in most situations. However, because of the risk
factor involved, you should consider the game situation. In a situation where
you have a very slight lead after closing the seven teens it might be advisable
to play the six teens first rather than playing a risky shot at bulls.

"Cricket is a game of
strategy. Between equal players, the one who utilizes superior strategy will
consistently win."
"Once a darter masters
those physical aspects of the game (stroke, stance, grip, etc.), the game ceases
to be physical."
"I have one rule that I
always follow: Capture the highest available open number and point."
"Always check the
scoreboard before your turn at the line."
"Those who survive are
those who are willing to adapt to the hostile Cricket environment."
"Just because you have
a point lead does not mean that you are ahead."
"Darters that describe
the game of Cricket as slop, obviously have not played 301 or 501."
"There is no amount of strategy
or cunning that can beat superior darts"